Making computer animation more agile, acrobatic -- and realistic Animation in film and video games is hard to make realistic: each action typically requires creating a separate controller, while deep reinforcement learning has yet to generate realistic human or animal motion. Computer scientists have now developed an algorithm that uses reinforcement learning to generate realistic simulations that can even recover realistically, after tripping, for example. The same algorithm works for 25 acrobatic and dance tricks, with one month of learning per skill. https://ift.tt/eA8V8J
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Making computer animation more agile, acrobatic -- and realistic
Making computer animation more agile, acrobatic -- and realistic
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